Books and Edited Volumes
- Greenfield, P. M., Subrahmanyam, K., & Eccles, J. (Eds.) (2012). Interactive technologies and human development. A collection of papers in Developmental Psychology.
- Subrahmanyam, K. & Greenfield, P. M. (Eds.) (2008). Special issue of Journal of Applied Developmental Psychology on Developmental implications of social networking sites, 19(6).
- Yan, Z. & Greenfield, P. M. (Eds.) (2006), Children, adolescents, and the Internet: A new field of inquiry in developmental psychology. Special section of Developmental Psychology, 42 (3).
- Greenfield, P.M. & Calvert, S. L. (Eds.) (2004). Electronic technology and human development: A tribute to Rodney R. Cocking. Journal of Applied Developmental Psychology, 25 (6).
- Greenfield, P.M. & Cocking, R. (1996). Interacting with video. Norwood, N.J. : Ablex Pub. Corp.
- Greenfield, P. M. & Cocking, R. R. (Eds.) (1994). Effects of interactive entertainment technologies on development. Special issue of Journal of Applied Developmental Psychology, 15 (1).
- Greenfield, P.M. (1984). Mind and media: the effects of television, video games, and computers. Cambridge, Mass. : Harvard University Press.
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Click here for the English edition
Click here for the Spanish edition
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Journal Articles
- Subrahmanyam, K., Michikyan, M., Clemmons, C., Carrillo, R., Uhls, Y. T., & Greenfield, P. M. (2014). Paper versus computer screens: The impact of reading medium and multitasking on memory and report writing. International Journal of Cyber Behavior, Psychology and Learning
- *Uhls, Y. T., Michikyan, M., Morris, J., Garcia, D., Small, G.W., Zgourou, E., & Greenfield, P.M. (2014). Five days at outdoor education camp without screens improves preteen skills with nonverbal emotion cues. Computers in Human Behavior, 39, 387-392. Article featured several times by New York Times and NPR. Also featured by Wall Street Journal, Newsweek, Time Magazine, Los Angeles Times, etc.
- Uhls, Y. T., Zgourou, E., & Greenfield, P. M. (2014). 21st century media, fame, and other future aspirations: A national survey of 9-15 year olds. Cyberpsychology: Journal of Psychosocial Research on Cyberspace. 8(4), article 5.
- Sherman, L. E., Michikyan, & Greenfield, P. M. (2013). The effects of text, audio, video, and in-person communication on bonding between friends. CyberPsychology: Journal of Psychosocial Research on Cyberspace. 7 (2), Article 3. DOI: 10.5817/CP2013-2-3
- Sherman, L. & Greenfield, P.M. (2013). Forging friendship, soliciting support: a mixed-method examination of message boards for pregnant teens and teen mothers. Computers and Human Behavior, 29, 75-85.
- Manago, A. M., Taylor, T., & Greenfield, P. M. (2012). Me and my 400 friends: The anatomy of college students’ Facebook networks, their communication patterns, and well-being. Developmental Psychology. Online First Publication, January 30, 2012. doi: 10.1037/a0026338. Print publication: March, 2012. ** most downloaded article in ten years from Developmental Psychology; as of March 2013, downloaded 1026 times.
- Uhls, Y. T. & Greenfield (2011, 2012). The value of fame: Preadolescent perceptions of popular media and their relationship to future aspirations. Developmental Psychology, (2011, December 19). Advance online publication. doi: 10.1037/a0026369. Print publication, March, 2012.Uhls, Y. T. & Greenfield (2011). The rise of fame: An historical content analysis. Cyberpsychology, 5 (1), article 1.
- Greenfield, P. M., Uhls, Y. T. (2010). Kids and Multitasking, Commonsensemedia.org
- Uhls, Y. T. & Greenfield, P. M. (2009). Adolescents and electronic communication, Education.com http://www.education.com/reference/article/adolescents-online-social-networking/
- Subrahmanyam, K. & Greenfield, P. (2009). Designing serious games for children and adolescents: What developmental psychology can teach us.
- Subrahmanyam, K. & Greenfield, P. (2008). Online communication and adolescent relationships. Future of Children. 18, 119-146. Updated and translated into Spanish: Subrahmanyam, K., Greenfield, P., & Michikyan,M. (in press). Una actualización de las investigaciones acerca de la comunicación electrónica y relaciones adolescentes. Ibero American Communication Review.
- Greenfield, P. M. (2008). Living online: Implications for development and developmental methodology. ISSBD Newsletter, No. 2, Serial No. 54, 1-4
- Subrahmanyam, K. & Greenfield, P. M. (2008). Virtual worlds in development: Implications of social networking sites. Journal of Applied Developmental Psychology, 29, 417-419.
- Manago, A. M., Graham, M. B., Greenfield, P. M., & Salimkhan, G. (2008). Self-presentation and gender on MySpace. Journal of Applied Developmental Psychology, 29, 446-458.
- Greenfield, P. M. (2009). Technology and informal education: What is taught, what is learned. Science, 323, 69-71.
- Subrahmanyam, K., Smahel, D., & Greenfield, P. M. (2006). Connecting developmental processes to the internet: Identity presentation and sexual exploration in online teen chatrooms, Developmental Psychology, 42, 395-406.
- Yan, Z. & Greenfield, P. M. (2006), Children, adolescents, and the Internet: A new field of inquiry in developmental psychology. Developmental Psychology, 42, 391-394.
- Greenfield, P. M. & Calvert, S. L. (Eds.). (2004). Electronic media and human development: The legacy of Rodney R. Cocking. Journal of Applied Developmental Psychology, 25, 627-631.
- Subrahmanyam, K., Greenfield, P. M., & Tynes, B. (2004). Constructing sexuality and identity in an Internet teen chat room. Journal of Applied Developmental Psychology, 25, 651-666.
- Tynes, B., Reynolds, L., & Greenfield, P. M. (2004). Adolescence, race and ethnicity on the Internet: A comparison of discourse in monitored vs. unmonitored chat rooms. Journal of Applied Developmental Psychology, 25, 685-698.
- Greenfield, P. M. (2004). Inadvertent exposure to pornography on the Internet: Implications of peer-to-peer file sharing networks for child development and families. Journal of Applied Developmental Psychology, 25, 741-750.
- Greenfield, P. M. (2004). Developmental considerations for determining appropriate Internet use guidelines for children and adolescents. Journal of Applied Developmental Psychology, 25, 751-762.
- Greenfield, P. M. & Calvert, S. L. (Eds.). (2004). Electronic media and human development: The legacy of Rodney R. Cocking. Journal of Applied Developmental Psychology, 25, 627-631.
- Greenfield, P. M. & Subrahmanyam, K. (2003). Online discourse in a teen chat room: New codes and new modes of coherence in a visual medium. Journal of Applied Developmental Psychology, 24(6), 713-738.
- Subrahmanyam, K., Greenfield, P., Kraut, R., & Gross, E. (2001). The impact of computer use on children’s and adolescents’ development. Journal of Applied Developmental Psychology, 22, 7-30. Reprinted (with small revision) in S. L. Calvert, Jordan, A. B., & Cocking, R. R. (2002), Children in the digital age (pp. 3-33). Westport, CT: Praeger.
- Subrahmanyam, K., Kraut, R. E., Greenfield, P. M., Gross, E. F. (2000). The impact of home computer use on children’s activities and development. The Future of Children, 10, 123-144.
- Sensales, G., Greenfield, P.M. (1995). Attitudes toward Computers, Science and Technology: A cross-cultural comparison between students in Rome and Los Angeles. Journal of Cross Cultural Psychology, 26 (3), 229-242.
- Sensales, G., Greenfield, P.M. (1995). Attitudes toward Computers, Science and Technology: A cross-cultural comparison between students in Rome and Los Angeles. Journal of Cross Cultural Psychology, 26 (3), 229-242.
- Greenfield, P. M., & Cocking, R. R. (1994). Effects of interactive entertainment technologies on development. Journal of Applied Developmental Psychology, 15, 1-2.
- Greenfield, P. M. (1994). Video Games as Cultural Artifacts. Journal of Applied Developmental Psychology, 15, 3-12.
- Greenfield, P. M. (1994). Les jeux vidéo comme instruments de socialisation cognitive”Reseaux, n° 67,CNET/CNRS.
- Subrahmanyam, K. & Greenfield, P. M. (1994). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15, 13-32.
- Greenfield, P. M., Camaioni, L., Ercolani, P., Weiss, L., Lauber, B., & Perucchini, P. (1994). Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? Journal of Applied Developmental Psychology, 15, 59-85.
- Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15, 87-103.
- Greenfield, P. M., deWinstanley, P., Kilpatrick, H, & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15, 105-123.
- Greenfield, P. M. (1994). Les jeux video comme instruments de socialisation cognitive Reseaux, n 67, CNET/CNRS.
- Greenfield, P. & Kibbey, P. (1993). Picture imperfect. New York Times, April 1, p. A15.
- Sensales, G. & Greenfield, P.M. (1991). Computer, scienza e tecnologia: Un confronto trans-culturale fra gli atteggiamenti di studenti italiani e statunitensi. Giornale Italiano Di Psycologia, 18(1), 45-57. Published in English as: Attitudes toward computers, science, and technology: A cross-cultural comparison between students of Rome and Los Angeles. Journal of Cross-Cultural Psychology. 229-242, 1995.
- Greenfield, P. M. (1990). Video screens: Are they changing how children learn? Harvard Education Letter, 1-4.
- Greenfield, P. M., Yut, E., Chung, M., Land, D., Kreider, H., Pantoja, M., & Horsley, K. (1990). The program-length commercial: A study of the effects of television/toy tie-ins on imaginative play. Psychology & Marketing, 7(4), 237-255 Reprinted in G. L. Berry & J. K. Asamen (Eds.), Children and television: Images in a changingsociocultural world (pp. 53-72). Los Angeles: Sage, 1993.
- Camaioni, L., Ercolani, A. P., Perucchini, P., & Greenfield, P.M. (1990). Video giochi e abilita cognitive: L’ipotesi del transfer. (Video games and cognitive ability: The hypothesis of transfer.) Giornale Italiano Di Psicologia, 17(2), 331-348.
- Greenfield, P.M. (1989). I video-game favoriscono lo sviluppo dell’ intelligenze? (Do video games promote the development of intelligence?), Golem, 2, 15-18.
- Greenfield, P. M. (1989). I video giochi come strumenti della socializzazione cognitiva. (Video games as tools of cognitive socialization.) Psicologia Italiana, 10(1), 38-48. Translated into French and published in Reseaux, no. 67, 1994, Les jeux video comme instruments de socialization cognitive.
- Greenfield, P. M. & Beagles-Roos, J. (1988). Radio vs. television: Their cognitive impact on different socio-economic groups. Journal of Communication, 38, 71-92.
- Greenfield, P. M., Bruzzone, L., Koyamatsu, K., Satuloff, W., Nixon, K., Brodie, M., & Kingsdale, D. (1987). What is rock music doing to the minds of our youth? A first experimental look at the effects of rock music lyrics and music videos. Journal of Early Adolescence, 7, 315-329.
- Greenfield, P. M., Farrar, D., & Beagles-Roos, J. (1986). Is the medium the message? An experimental comparison of the effects of radio and television on imagination. Journal of Applied Developmental Psychology, 7, 201-218.
- Greenfield, P. M. (1985, fall). Multimedia education: Why print isn’t always best. American Educator, 9, 18, 20-21, 36, 38. Reprinted in S. J. Katz (Ed.) & P. Vesin (Eds.), Children and the media (pp. 77-84). Los Angeles: Children’s Institute International, 1986.
- Greenfield, P. M. (1983). Cognitive impact of the media: Implications for a pluralistic society. Imagination, Cognition, and Personality, 3, 3-16.
Book Chapters
- Subrahmanyam, K., & Greenfield, P. (2011). Digital media and youth: Games, Internet, and development. In D. Singer & J. Singer (Eds.), Handbook of children and the media (2nd ed., pp. 75-96). Thousand Oaks, CA: Sage.
- Uhls, Y. T., Espinoza, G., Greenfield, P., Subrahmanym, K., & Šmahel, D. (2011). Internet and other interactive media. In B. B. Brown & R. Silbereisen (Eds.), Encyclopedia of Adolescence, Oxford: Elsevier.
- Greenfield, P. M. (2010). Video games revisited. In R. Van Eck (Ed.), Gaming and cognition: Theories and practice from the learning sciences (pp. 1-21). Hershey, PA: IGI Global.
- Subrahmanyam, K. & Greenfield, P. M. (2009). Designing serious games for children and adolescents: What developmental psychology can teach us. In U. Ritterfeld, M. Cody, & P. Vorderer (Eds.), Serious games: Mechanisms and effects. New York: Routledge.
- Subrahmanyam, K. & Greenfield, P. (2008). Media symbol systems and cognitive processes. In S. L. Calvert & B. J. Wilson (Eds.), Blackwell handbook of child development and the media. Boston: Blackwell.
- Steen, F. F., Davies, M. S., Tynes, B., & Greenfield, P. M. (2006). Digital dystopia: Player control and strategic innovation in The Sims Online. In R. Schroeder & A.S. Axelsson (Eds.), Avatars at work and play (pp. 247-273). Springer.
- Greenfield, P. M., Gross, E. F., Subrahmanyam, K., Suzuki, L. K., & Tynes, B. (2006). Teens on the Internet: interpersonal connection, identity, and information. In R. Kraut, M. Brynin, & S. Kiesler (Eds.), New Information Technologies at Home: The Domestic Impact of Computing and Telecommunications (pp.185-200). Oxford University Press.
- Steen, F. F., Greenfield, P. M., Davies, M-S, & Tynes, B. (2006). What went wrong with the Sims Online: Cultural learning and barriers to identification in a Massive Multiplayer On-Line Role-Playing Game (MMOLRPG). In P. Vorderer & J. Bryant (Eds.), Playing computer games – Motives, responses, and consequences (pp. 307-323). Mahwah, NJ: Erlbaum.
- Maynard, A. E., Subrahmanyam, K., & Greenfield, P. M. (2005). Technology and the development of intelligence. In R. J. Sternberg & D. Preiss (Eds.), Intelligence and technology: The impact of tools on the nature and development of human abilities (pp. 54-97). Mahwah, NJ: Erlbaum.
- Subrahmanyam, K. Kraut, R.,, Greenfield, P., & Gross, E. (2001). New forms of electronic media: The impact of interactive games and the Internet on cognition, socialization, and behavior. In Singer, D. G., & Singer, J. L. (Eds.) Handbook of Children’s Media. (pp. 73-99). Thousand Oaks, CA: Sage Publications, Inc.
- Subrahmanyam, K. & Greenfield, P. M. (1999). Computer games for girls: What makes them play? In J. Cassell & H. Jenkins (Eds.), Barbie to Mortal Kombat: Gender and computer games (pp. 46-71). Cambridge, MA: MIT Press.
- Ward, L. M. & Greenfield, P.M. (1998). Designing experiments on television and social behavior: Developmental perspectives. In G.L. Berry & J.K. Asamen (Eds.) Research paradigms in the study of television and social behavior. (pp.67-108). Newbury Park, CA: Sage Publications.
- Cocking, R. R. & Greenfield, P. M. (1996). Effects of interactive entertainment technologies on children’s development. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with video (pp. 3-8). Norwood, NJ: Ablex.
- Greenfield, P. M. (1993). Representational competence in shared symbol systems: Electronic media from radio to video games. In R. R. Cocking & K. A. Renninger (Eds.), The development and meaning of psychological distance (pp. 161-183). Hillsdale, NJ: Lawrence Erlbaum.
- Greenfield, P. (1988). Media et education informelle (written by the author in French). In D. de Saivre & R. Bureau (Eds.), Apprentissage et cultures: Les manieres d’apprendre (Colloque de Cerisy, pp. 177-196). Paris: Karthala.
- Greenfield, P. M. (1987). Electronic technologies, education, and cognitive development. In D. E. Berger, K. Pezdek, & W. P. Banks (Eds.), Applications of cognitive psychology (pp. 17-32). Hillsdale, NJ: Erlbaum. Reprinted in Rassegna di Psicologia, 1987, 2(3), 69-92. Also reprinted in E. de Grada & C. Pontecorvo (Eds.), Computer e processi socio-cognitivi (pp. 69-91). Rome: Bulzoni Editore, 1987.
- Greenfield, P.M. (1983). Video games and cognitive skills. In Video games and human development: Research agenda for the ‘80s (pp. 19-24). Cambridge, MA: Monroe C. Gutman Library, Graduate School of Education.